You can deploy the Gameboard by logging in to your vendor portal account and clicking on CCM. For a deployed machine that needs Gameboard, click on the “Profile” drop-down menu, select “Load Profile” to search for the reader’s profile that was created, and then select Universal → Universal Pulse to check the profile details. If a new machine is being deployed, you can directly click on Universal → Universal Pulse tab to begin the configurations.
For any changes that are made to an existing profile or when creating a new profile, the tabs (Location, Machine Profile, Audio Visual, Products Price and Timing, Pulse, Data and Processing, Payment Types and Methods) should be configured. For the fields descriptions under each tab, you can refer to the pages related to CCM - Universal Pulse in KioCentral_Market Server.
To support Gameboard Version 2 for the reader, you should go to the “Machine Profile” tab and select “Hardware Interface” as “Gameboard Version2.” After that, you can go to the “Pulse” tab and refer to the screenshot below to perform the suggested Pulse configuration. The detailed descriptions of the parameters can be found in the table below.
The fields below can be configured for the reader’s credit pulse output:
Output Pulse Duration: This is the width of a credit pulse in milliseconds. It is set to 50 by default. The range is 1-65535.
Output Pulse Gap: This is the space between pulses in milliseconds. It is set to 100 by default. The range is 1-65535.
Output Pulse Polarity: This determines whether the pulse output is normally open and closed to send a pulse, or normally closed and opened to send a pulse. The values are Idle Open and Idle Closed.
Output Channel: This selects the channel to use for sending credit pulses to the game. It can be set to Channel 1, Channel 2, or Channel 3, but will usually be Channel 1.
Channel 1~6 can be configured for Gameboard V2’s input channels:
Field | Description |
Channel 1 | This field is used for monitoring Coin or Bill Input. Other options in the Type dropdown are for future use and are not currently supported. The Pulse Polarity should be set to "Idle Open/Idle Closed" depending on whether the coin or bill acceptor output is normally open or normally closed. Most games will use Idle Open. Pulse value: This is the value of a single pulse input. For coin, this will typically be 25 (for $0.25 or one quarter), and for bill this will either be 25 (when the bill acceptor is set to four pulses per dollar) or 100 (when the bill acceptor is set to one pulse per dollar). The range is 1-65535. |
Channel 2 | Same as Channel 1. |
Channel 3 | Same as Channel 1. |
Channel 4 | Same as Channel 1. |
Channel 5 | This channel is used to count Tickets. It can be used to count physical tickets, or to count emulated tickets (see Channel 6). When counting physical tickets, only Channel 5 will be used. This channel must be configured when using Channel 6 for Ticket Emulation.
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Channel 6 | This channel is used to enable Ticket Emulator Output, where the Gameboard acts as a virtual ticket dispenser to the game. Channel 5 must be configured when using Channel 6 for Ticket Emulation in order to monitor the ticket counts.
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When Channel 6 is configured, there are three fields that can be used to configure the ticket output for Gameboard Version 2.
Ticket Output Polarity: This is used to set the idle state of the Notch/Ticket signal. It must match the Polarity value used in Channel 5.
Output Pulse Gap: This is the gap between two ticket pulses. This must be greater than the Min Gap value used in Channel 5 or else the emulated tickets will not be properly counted by the Gameboard. This is set as 100 by default. The range limit is 1-65535.
Output Pulse Duration: This is the width of a ticket pulse. This must be within the Min/Max values used in Channel 5 or else the emulated tickets will not be properly counted by the Gameboard. This is set as 50 by default.