CCM - Machine Data - KioSoft - Amusement

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Amusement applies to the Elevate Card Connect reader only.

The Amusement profile is used for amusement related game machines such as video games, billiard machines, bowling equipment, darts and so on.

Click the tab KioSoft→ Amusement→ Advanced Options in sequence then all parameters relating to Amusement will be shown. Define the parameters as needed and you can refer to the table below for descriptions of the fields required.

For the configurations of the input channels, please set up the values herein consistent with the physical wiring actions of the Gameboard used. Below are common configurations of the fields for your reference.

Field Name

Value Needed

Description

Error Beep for SSUT

Drop-down choice

(Enabled / Disabled)

This is used for Self SetUp Test.

When doing SSUT, if this feature is enabled, the reader will keep beeping until the SSUT is passed.

Coin Value

Numeric

Defines the coin value accepted by the machine. Unit is cent. Default value is 25.

Vend Discounts

(Washer Discount/ Dryer Discount)

Numeric

Not Applicable

Reader Mode

Drop-down choice

There are two options for this parameter: Value or Credits. It is used to allow end users to do transactions with Value or Credits accordingly in this location.

Game Price

Numeric

The value depends on the reader mode whose default game price is set as 100 and the value should be integer.

Scoreboard

Report

Drop-down choice (Enable/Disable)

This parameter when enabled, supports all reports to be uploaded to Scoreboard (server), and vice versa.

GameBox Type

Drop-down choice

Only Board 1 could be selected at present.

Output Pulse Polarity

Drop-down choice (Idle Open – Pulse Closed/Idle Closed – Pulse Open)

Determines how the pulse output is sent to the game. Most games will be “Idle Open, Pulse Closed”.

Output Pulse Duration

Numeric

The duration of the pulse whose unit is milliseconds with the length limitation ranging from 1 to 65535. (Default: 50ms)

Output Pulse Minimum Gap

Numeric

The minimum gap between pulses whose unit is milliseconds with the length limitation ranging from 1 to 65535. (Default: 100ms)

Pulse Count

Numeric

Refers to the number of pulses needed to start a game. The default pulse count is set as 4. The value length is from 1 to 255.

Input Channel

N/A

Defines the 8 input channels of the Game board. The first 4 channels are supported at present phase. The ticket related settings are restricted to Channel 4.

Type

Drop-down choice

Six types could be selected in this parameter: Coin/Bill/Door/Collection/Re-fill/Unused. Default: Unused. Only Coin & Bill are supported at present stage, and ticket is supported in Channel 4.

(Input) Polarity

Drop-down choice (Idles Closed/Idles Open)

Determines how to interpret the input to the game. Most game inputs such as coins, bill acceptors will be “Idle Open.”

Value

Numeric

It differs based on the Type field that is enabled and defined. The value length for this parameter is 1–65535.

Min Duration (ms)

Numeric

This is how long the input must be present to be considered a valid input. Its unit is milliseconds, and it ranges from 1 to 65535.

Max Duration (ms)

Numeric

This is the maximum time that the input can be present to be considered a valid input. Its limitation ranges from 1 to 65535.

Min Gap (ms)

Numeric

This is the minimum time between multiple inputs. Units are milliseconds. Range 1–65535

Timeout (ms)

Numeric

For inputs that can accumulate (Coins, Bills, Tickets), the Input Timeout specifies how long to wait for additional inputs before

sending the accumulated total. Range 1–65535.